The cost of Catalysts is not factored in the Cost column, but it's added separately in the third column. It's also important that you know that the amount of EXP a certain item can "stock" is limited. Lightning uses a spectacular weapon with showy flips and transformations; its a collapsable gunblade. If youre following this Final Fantasy 13 Weapon Upgrade Guide, youll want to avoid wasting components. They have a screw icon. Practically speaking, this means that if you want to upgrade a Silver Bangle to max level and you bought the Silver Bangle from the shop, you'll have to refer to the first row, and your Silver Bangle will require 1,560 EXP to reach max Level (starting from Lv 1). Its sorted by character, as well as giving you plenty of information; item exp, gil costs, and weapon names, for example. Since Gil is the main limit of the upgrading process, it's crucial to maximize the EXP-per-Gil rate of your upgrades. It will tell you the experience needed to level it to Star, and then it will tell you what catalyst transforms it. That's quite a big difference. fire/fire/fire/fire or firestrike/firestrike/firestrike/firestrike). Buy36 Sturdy Bones to boost the Exp Multiplier to 3x. Trapezohedrons will always be used to transform a second-tier weapon into its third-tier form. Upgrading is expensive and there's no sense in wasting resources on two different weapons when they both have the ability to became an omega weapon. Catalysts can only be applied once the item has reached its maximum level, indicated by a star replacing the item's level in the menu. Sazhs Ultimate weapon is the Total Eclipses. They grant stat boosts and passive abilities. Therefore, in the "real case" it's actually more effective to use just Superconductors. The reasons for this should be obvious: the lowest-grade accessory of a certain type (such as the Iron Bangle) can't have the second row, since it can only be acquired as a Lv 1 item, and not by upgrading another accessory. However, if Hope will be your Medic and Ravager when he's not healing, Otshirvani will make him much quicker, especially when attacking a staggered enemy. In the early game, take advantage of the Hawkeye's greater magic and Magic Defense synthesis group before its lack of special property makes one of the other weapons more appealing later on. Each of Lightnings Tier 1 weapons has a unique strength and weakness, but you can see those in game. In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. The Materials to upgrade these items will cost a total of 454,800 Gil. Weapons can be upgraded from the second . Hopes Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials. Weapon upgrade screen. For the purpose of Treasure Hunter, it's enough to obtain just one Tier-3 weapon for every character. Each weapon has three "tiers", and the name of each weapon will change from one tier to another. You get the Pearlwing Staff fairly early, so that's a good weapon to start with, and if you take it all the way to its ultimate form, it will reward you with the highest magic of any of her weapons, though it doesn't have a special property and its synthesis group is worthless later in the game. The Superconductor also costs 840 Gil, but when applied to the same items (Iron Bangle in our example) will give +800 EXP. The lower row refers to the EXP required to upgrade that accessory to max Level starting from a Lv X accessory acquired by upgrading its lower version. Note that the Catalyst that will be factored is obviously the Catalyst required to upgrade the lower-version of that X item into its superior version (which is the X item itself). Titanium Bangle and Nimbletoe Boots could be obtained via upgrade, but it would cost more than buying them from the shop. The rest are used for accessories. The second method means that the second 4 will have a 1.25x bonus to their small exp, the next 7 have a 1.5x, and so on. Update May 9, 2022, by Sarah Prado: When it comes to weapons in Final Fantasy XIII, the ultimate weapons are only received if players upgrade their weapons and have the materials to do. Vanillas Ultimate weapon is the Nirvana. Although the Malphas looks tempting with its very high, balanced stats, unlike Snow, Hope doesn't have the HP to counteract the Paper Tiger and Silk Tiger properties of that weapon. All weapons and accessories in Final Fantasy XIII have levels. How to read this Guide From Left to Right : Accessory, Experience needed to fully upgrade to star stage, Stone needed to Create a stronger version of this accessory once that star has been reach and finally, the new equipment created after meeting the precedent condition. Snows Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. After you've boosted your multiplier, buy as many Crankshafts as possible. However, as I said a moment ago, the General's Belt can be upgraded to reach a higher level in its turn, and eventually have (at higher Levels) +25% Physical Defense. Once you've defeated the Dreadnought (pictured at right) in Chapter 4, you will be able to use Components at Save Stations to upgrade items and improve their level. They have wires that fly our should she use them to attack; something youre likely only to see when you first get her. Upgrading is a simple process, but there are rules to. ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics. For your information, you need 4x of them to get the 1.25x EXP Bonus; you need 8x to get the 1.5x EXP Bonus; you need 15x to get the 1.75x EXP Bonus; you need 18x to get the 2x EXP Bonus. Whether you classify her weapon as a spear, a three-section staff, or some other combination of the two, you may be interested in the image of it posted to the right. The most important things is that you pick a single weapon per character and stick with it. If you plan to use Sazh as perhaps the single Ravager in a paradigm, you're going to want to go with a different weapon. The Turboject, for instance, costs 840 Gil and when applied to certain items (such as an Iron Bangle) will give +424 EXP. The "Free Supply" column indicates simply if that piece of equipment can or can't be acquired for free during the adventure by looting treasure sphere, as a mandatory story item, or by completing the Cie'th Missions -- assuming you've been diligent in your treasure-looting routine, and assuming that you will eventually complete the Cie'th Missions for other achievements, these items should already be in your inventory, and can be count out of the stuff you have to work-for in order to get Treasure Hunter. Tier 2 weapons must be synthesized by first leveling up an existing weapon through the crafting system then combining it with the appropriate catalyst. If youre the type of person who wants to squeeze every single possible experience point out of your items, you can do it the long way. Lightning's weapons all balance their advantages with serious disadvantages, so make sure you choose the right weapon for the job. For Snow and Light you are best off giving them a high str low mag or high mag low str weapon. This will immediately make the multiplier 3x, but will waste a small amount of exp. For more info about farming Adamantoise/Adamantortoise and Shaolong Gui/Long Gui please refer to the Post-Ending page of this guide. There are two types of components: organic and synthetic. Altairs: EXP: 470,550, Total Eclipses EXP: 1,551,723, Sirius Sidearms: EXP: 284,960, Total Eclipses EXP: 1,737,313, Canopus AMPs: EXP: 437,550, Total Eclipses EXP: 1,551,723, Polaris Specials: EXP: 332,560, Total Eclipses EXP: 1,634,913, Sadalmeliks: EXP: 233,872, Total Eclipses EXP: 1,768,953, Hyades Magnums: EXP: 437,550, Total Eclipses EXP: 1,551,723, Fomalhaut Elites: EXP: 153,000, Total Eclipses EXP: 1,831,233, Betelgeuse Customs: EXP: 243,740, Total Eclipses EXP: 1,715,473. Each Total Eclipses takes a different amount of EXP to max. In the post-ending game you are able to farm some of the most expensive Catalysts from enemies. Organic components give little experience, but they increase . In the second case, the starting EXP (and therefore Level) of the Silver Bangle will not be the same as a Silver Bangle that was bought as a Lv 1 item. Equipping equipment pieces that belong to the same synthesis group can grant additional synthesized passive abilities. Unfortunately the other Catalysts cannot be farmed from enemies in the Post-Ending game areas, and you'll have to buy them (including, unfortunately, the very expensive Adamantite). Therefore upgrading an item to its superior version will usually give you a small disadvantage at first, but if you invest more resources into the new piece of equipment obtained after the upgrade you will eventually get a better item. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. Except her spear can break into three sections, and has blades on both ends. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level its variant of the Nirvana. Lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. For example, a Black Belt* gives +20% Physical Defense, and the General's Belt that you get immediately after upgrading it with a Catalyst gives only a +18% Physical Defense bonus. The best Synthetic components, the EXP they g. ive to an item at 1x, and their costs in the shops are as follows: Youll want to use the low-exp items for tier 1 weapons, while the higher exp items should be saved for tier 2 and 3. This is really only beneficial if you plan to use Snow as an attacker instead of or as well as a Sentinel, as the weapon essentially trades some of his very high HP for attack power through the Paper Tiger and Silk Tiger properties. Your starting weapon is good on strength, although you'll want to switch up later in the game when better synthesis groups or properties are available. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. For instance, the Hauteclaire weapon can be upgraded to Durandal first, and then further upgraded to Omega Weapon. Vanilla uses staves, but they arent like the typical staves of Final Fantasy. You'll be able to acquire them by way of Plautus's Workshop in Chapter 13, or they may drop from an enemy in Taejin's Tower during the previous chapter. Some accessories have limited availability in the game, but they are not missable because at least one copy of them can be obtained in even in the Post-Ending game. community members have thanked the author. This article contains the Leveling Guide - Late Stages of the Main Story. All Rights Reserved. The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts youll need to evolve weapons. If you used 36x Sturdy Bones and then the 34x Superconductors first, the EXP Bonus would reset to zero and you'd need to use 36x Sturdy Bones (instead of just 22x) to get the 3x EXP Bonus back. These drop from Sacrifices in the final areas of the game. You don't want to waste experience on a weapon that will be maxed out in 100 XP. Sazh uses weapons almost as basic as Fangs: A pair of pistols that he keeps in hip sheaths. Below is a summary of all the possible sources for these missable accessories. Each Kains Lance takes a different amount of EXP to max. Note: This is only useful for the first tier of weapons. So there you have it; the list of the various catalysts youll need to upgrade every weapon in Final Fantasy 13. Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. The levelling path for all weapons lead to similar end points, so which weapon you decide to use is a matter of personal preference. Weapons are much easier to track than accessories, so I won't be listing the ones you need below: just take evey Tier-1 weapon and upgrade it to Tier-2. She can wield different types of weapons, but despite some unique characteristics described below, they all effectively perform the same in battle.The gunblades function like regular swords and do not fire projectiles.. Snow doesnt even use weapons, he uses his fist. Best Weapons for Lightning, Sazh, and Hope? Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate . Therefore, all weapons, on all Tiers, can only have one starting level. Assuming that you wisely decide to farm Scarletite against the Sacrifice enemies of Orphan's Cradle and Eden (either area is ok), Dark Matter against Shaolong Gui, and Trapezohedron against Long Gui, you'll still need to buy: - 31x Perovskite (930,000 Gil)- 13x Uraninite (585,000 Gil)- 5x Adamantite (1,100,000 Gil). Tier 1 weapons can be purchased in shops, found in treasure spheres on the map, or both. Its drawback is the Stagger Lock property, but this is mitigated for Commandos, who are not the primary enemy staggerers, like Ravagers are. After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). Refer to the first tables of this page to know how to upgrade them efficiently and as cheaply as possible. The upper row refers to the EXP required to upgrade that accessory to max Level starting from a Lv 1 accessory. You know how the organic and synthetic components work now. However, if you find specific, rare and expensive items, it is possible to transform a star level weapon. Final Fantasy 13 is a JRPG with many entries that deserve to be packaged into a singular definitive collection.Throughout its run, FF13 tried to innovate on many pre-established tropes and mechanics of the Final Fantasy series. For example under cobaltite below, it says you need three; thats in total, not for each weapon. The Rank of an item tends to be worse (A is better, K is worse) if the item is better. To upgrade a weapon to its intermediate form, you'll need to max its level, then find the appropriate catalyst. Please keep in mind that the Tier-3 weapons of a certain character share only the same name, but they are NOT the same weapon if you upgrade it from a certain Tier-2 weapon rather than another one. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" (sometimes referred-to as "Grade") which determines how effective materials will be when used on it. This is going to keep happening to you, so learn to live with it. However they also take a vastly higher amount of exp to level. Hope uses one of the more ridiculous weapons in Final Fantasy 13: A boomerang. 7. This walkthrough and any content included may not be reproduced without written permission. If an item requires only 10,000 EXP to reach max level and the Superconductors give that item +800 EXP, it would take 13x Superconductors for a cost of (840*13) 10,920 Gil to reach max level on that item. Once transformed, it will acquire new abilities. The only missable "grade-2" elemental accessory (Icicle Ring) can be obtained by upgrading the corresponding grade-1 elemental accessory (Frost Ring), which in its turn can be obtained by dismantling the Ice Charm. Perfumes and Scarletites. For example, if you need to add 150,000 EXP on an item after applying the 3x EXP Bonus, it would be better to use a single Ultracompact Reactor, which would give (1*60,000*3) 180,000 EXP, rather than using 63x Superconductors (63*800*3 = 151,200 EXP). You can carefully measure out doses of components for maximum exp gain, or you can dump them all at once to leap through the multipliers. This is not necessarily true, and some of these items give more EXP-per-Gil than others. I'll also add the name of the shop in parenthesis. The number one thing youre going to need. [HUGE GUIDE] Weapon Upgrading and Weapon Analysis -- One-Stop Guide. The party . To reach the 3x EXP Bonus you need 36x Sturdy Bones or 24x Otherworldly Bones. Ability Quick Stagger Synthesizes Random: Instant Chain Rank 6 Upgraded To Ultima Weapon Lv.15 ( Scarletite) Ultimate Weapon Omega Weapon Chapter 12 Availability Chapter 12 28,000 gil Level Dismantled Into 7 If that's not your case (say you've missed a weapon in a treasure somewhere where you can't go back), then it should be simple enough for you to act accordingly and use the Shop page info and the previous EXP tables to find, get, and upgrade whatever you've missed. Fangs Ultimate weapon is the Kains Lance. Of course it's not a big deal (14x Sturdy Bones are 1,120 Gil in total), but why waste Gil if you don't have to? The bonus ranges from the normal 100% of EXP added to 300%. The starting EXP (and consequentially the starting Level) of an item created by upgrading its lower version with a Catalyst is fixed. the cost to upgrade the weapon of that character with the cheapest [Tier_1+Tier_2] upgrades cost) is the one indicated. Each Nirvana takes a different amount of EXP to max. Dismantling something of a higher level gives a higher quantity of components, and dismantling something at level will give additional rewards. I've grouped "families" of accessories together with the background color of the table. Synthetic Components. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Final_Fantasy_XIII/Weapons&oldid=644220. For example, all of Lightning's Tier-3 weapons are called Omega Weapon, and all of Fang's Tier-3 weapons are called Kain's Lance. 11. 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